Hello Exiles,
Conan Exiles Change Hair
Yellow Lotus Grow Speed 20 min GAME INFO: You are an exile, outcast and downtrodden, sentenced to walk in a barbaric wasteland where the weak are crushed and only the strong can live. If you believe your item has been removed by mistake, please contact, This item is incompatible with Conan Exiles. Growing plants with Planter and Compost Heap. If they don't want us to be able to change our race or gender than at least let us change our hair or even the color of an Exo. If they do make an update I believe that it would be a great idea if they added facial hair for the Humans and Awokens too, as well as some new hairstyles and markings.
We are very excited to bring you an update which both improves core elements of Conan Exiles and offers brand new options which we know many of you have been asking for.
Update 2.1 introduces the highly requested new option of character re-customization! It also delves deep into crafting, weapons, armor, thralls and crafting benches and greatly improves and simplifies several of the old systems as well as giving you many new options.
If you are interested in even more details about this update and the reasoning behind many of the changes, please check out the latest developer stream we did on Update 2.1 on our YouTube channel.
Character re-customization
Have you wanted to change your character’s looks, hair or makeup? Now is your chance! Build the all new vanity mirror crafting bench and use it to change what before was permanent.
You can change your entire appearance in the vanity mirror, though judging by the pool of blood and implements on the table, it does seem that it might be quite a painful process.
The new vanity mirror is available to everyone, but those who own the new Isle of Siptah expansion are getting some brand-new options for hair and faces. These options can be used for characters on any map. There are four new faces for females and five new faces for males (males had fewer options before). There are also five new hairstyle options for male and female to choose from as well as seven new facial hair options.
New crafting benches
The update brings a whole host of changes to crafting. It introduces many new crafting benches, such as the alchemy bench, the dyeing vat, tanner’s table, tinker’s table and casting bench.
These crafting benches make it much easier to organize a myriad of different recipes and give you many new and cool benches to build. There are also several new tiers of crafting benches, offering high level versions with updated looks.
The new types of benches, and higher tiers of older benches, means that there are now a lot more benches in total. So now is the time to update the crafting halls in your bases with tons of new options!
Marquardt beauty mask. Crafting benches are also becoming much more important with this update. Certain bonuses to crafting, such as speed, material cost reduction and fuel burn time are now determined by the tier and type of the crafting bench you have, instead of being determined by the tier of thrall you have.
Updated thrall specializations
There are thousands of different recipes in Conan Exiles, and one of the main purposes of the update is to simplify crafting and reduce the number of recipes. Tier 3 and Tier 4 thralls no longer craft Exceptional or Flawless gear and the recipes for these items have been removed. Most of the padding and weapon handle recipes have also been consolidated to further increase simplification.
So, what happens to your high tier crafting thralls now that there is no Exceptional or Flawless gear and the crafting stations grant improved benefits? Many of the thralls have gotten unique specializations which give bonuses to gear. For example, an Edgesmith grants weapons additional armor penetration, while the Bladesmith grants weapons a bonus to damage.
In addition, some thralls not only add improved stats to the armors they craft, but also increase the attributes granted by the armor depending on their tier. This will mean that the highest quality crafted armor sets now will buff their attributes (like strength, grit etc.) by 10 points.
Even though high tier thralls lost some advantages, the items crafted by thralls with certain specializations will be more powerful now than before.
There are many more changes in this update. Resin, which reliably can be gotten from trees, will replace ichor as a resource for stone consolidant. Fish traps now require that you use bait to catch fish in them and the survival perk is changing. Please click here to read the full patch notes.
Refugees of the Torn Veil
Update #3: The Character Customization Update
7 December, 2020
Change Hair Color
Patch Notes can be downloaded in PDF here.
Mods Added:
- RP Aesthetics – Adds additional character features
- RA Accessories – Adds a number of inventory slot for custom gear displays such as quivers, backpacks, jewelry, etc
- Akuba Salon – Adds hundreds of custom hair styles. These are seriously amazing. Physics, art, styling. Just WOW.
- Barbaric Barber – Adds hundreds of custom hair styles.
- No Steam ID – No more SteamID or FuncomID under your characters’ names.
- Placeable Pets RP – Display adult and baby pets to display your companions without taking up thrall slots.
- Hosav’s Pets Extended – More pet options for rare and specialty pets, as well as more animal companions.
- Custom Stats RPG Dice – (Access with Shift+R) Adds RPG stats, dice, an RP consent sheet, and custom status displays.
- Immersive Warpaints – Adds more warpaint options.
- Stoja’s Warpaints – Adds more warpaint options.
- VeloX-Tattoos – Turns everyone into a dragon with infinite gold. OR it adds more warpaint options.
Mods Removed:
- None
Changed Features:
- Death Penalties are Updated.
- Death Tax reduced from 10% to 3%
- Player Deaths after Level 25 will now increase corruption by 10% with each death, up to a maximum of 75%.
- Player Deaths after Level 25 will now damage equipment by 10%, down to a minimum of 10% of the items’ durability.
- SteamID and FuncomID will no longer display under character names.
- Structure Decay has been disabled, manual abandonment has been added.
- Instead of having the server destroy buildings based on how long players have been online or offline, we will now be using a manual system of finding and handling abandoned buildings.
- If a building appears to be abandoned, place an Infiltrator’s Wall Sign at or near the entrance to the structure, and report it on Discord in the #ooc-abandoned-buildings channel. Note the day’s date on your sign.
- A member of staff will check on the building’s ownership, and if no one from that clan has been online in 14 days, we will make an effort to know that their building has been found abandoned.
- 30 days past this date, if no updates are received, the building will be flagged as abandoned. From this point, it will be opened for “archaeological exploration” or “excavation” as “ruins.” This means that it can be breached and explored with raid tools, but the exploration and such should still be carried out in-character. 30 days following being marked as abandoned, these structures will be removed from the game in order to free up the land claimed by those structures.
New Features:
- Lamentation Stones are being added to special locations such as towns. Deaths in/near these areas do not incur death penalties other than the death tax. Especially holy sites will also serve to remove corruption.
- Theft is now classified under PVP, and subject to PVP-RP rules.
- Prior to stealing an item from someone, whether through kicking down the door and barging in, or scooping them up from an unlocked thrall wheel, you will need to place down an Infiltrator Note or Infiltrator Sign. Leave some information regarding the circumstances of your theft, and this will dictate any adjustments to your stealth rolls, or the investigating characters trying to get clues about the theft. These will typically be contested Stealth or Sleight of Hand vs Perception rolls, and handled double-blind through a Game Master. Depending upon the degrees of success in the Perception rolls, investigators may get additional clues as to who robbed them or where they are located. Each subsequent roll will be more difficult than the previous roll, should multiple rolls be taken to try and identify/track the thief/thieves.
New Content:
- Hair styles increased from 32 to 133.
- Makeup options increased from 110 to nearly 8,000.
- Over 1,000 new clothing, jewelry, and accessory options, most of which are crafted.
- New RPG Dice system to allow for your characters to have options other than words and swords.
- Later will include more dice options, more customization, etc. This mod is under active development.
- Allows for customization of weapons and armor to improve stats/rolls for the stats system.
- Consent Sheets to let other players know what your comfort limits are with different types of scenes. View consent sheets of other players with the radial context menu.
- Optional character status messages can be displayed under your nameplate.
- Hundreds of new customization options for character appearance, including body modifications, piercings, jewelry, optional bags, belts, quivers, satchels, etc. These are all a part of the new accessory system.
- There are methods for displaying glowing eyes. Bear in mind that the only things in lore that have these glowing eyes to date are the Corrupted monsters on the island. Wear them at your discretion, but bear in mind that they’re a sign of deep, deep infusion with Corruption.
- Dozens of new cosmetic pets, several of them with multiple skins and animations.
- Dozens of new combat pets. Some of these will be available for purchase, but most will be won through quest rewards or dungeon/raid loot.
Known Issues:
- The number of customizations we have are causing some cosmetic mods to not entirely play nicely together. It may take a little bit of work between Vanity Tables, IQoL’s customization menu, and the vanilla Vanity Basin to get all of the different features you want added onto the character.(Example: In testing, I had to use the Emberlight vanity to set my hairline options, but could not see all of my hair styles. I could change all the hair styles in IQoL, but not the hairline. Colors are sort of all over the place.)While this isn’t the most user-friendly option, sort of makes sense that it takes time and different tools to get s look “just right.”
- Some of the pets have broken textures. They’re horrible. I’ll avoid putting those in the wild wherever possible, and messages have been sent off to the mod authors in order to try and resolve the texture problems.
- Character previews have issues where physics are Breasts in particular appear to defy gravity and all physics in previews. For the time being, we’re leaving character customization on a zero cooldown timer and free, since previews are dodgy at best.
- Body Oil seems hit or miss with all the new custom textures. We’re investigating a fix, but no ETA
- While using the Emberlight Vanity, each change you make on the character will return your clothes onto the character. The best way to paint the body until we can find a better fix is to just get nekkid.
- The Accessory system has slots for horns, tails, special ears, etc. This is to be compatible with their fantasy mods; those options don’t exist in our game.