Fallout 3 Multiplayer Mod



Fallout fans, this mod is for you. Have you ever wondered what a Fallout Online game would look like? Well, time to get a taste of such a game as the Vault-Tec Multiplayer Mod introduces Multiplayer capabilities to Bethesda’s award-winning role-playing games Fallout 3 / Fallout: New Vegas.
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Fallout 3 Multiplayer Mod
The team behind this mod has released a new, major update to this mod in which vaultmp no longer uses savegames synchronization of weapons, introduces synchronization of health and death, as well as respawning synchronization of item environment, a revamped and extended scripting interface for the chat GUI (use T for chat in-game).
Those interested can download this version from here. Keep in mind those that this mod is still in pre-alpha phase, so there will definitely be bugs and issues with it.

Apr 29, 2013 This is the official VaultMP page for the Nexus Fallout 3. From vaultmp.com and the brickster.net group. Vault-Tec Multiplayer Mod - 'VaultMP' - is a multi-player mod for the PC versions of Bethesda's award-winning role-playing game Fallout 3. Fallout 3 Online is Multiplayer conversion of Fallout 3! Where you can do quests and DLC's with friends, go Hunting for Special Items, Trade with friends or just run around the Wasteland! Players will be able to play with up to atleast 8 players. Many new features are also in the game which include: ITEMS: Many new items will be Availible! Explore the apocalypse with a buddy Some ambitious modders have decided to try to add multiplayer to Fallout 3 on the PC, and so far it looks like they are going to be able to pull it off.

Here is the changelog:
Major changes in this release:
•vaultmp no longer uses savegames
•synchronization of weapons
•synchronization of health and death, respawning
•synchronization of item environment
•chat GUI (use T for chat in-game)
•revamped and extended scripting interface
Known bugs in this release:
•desync of alert state when the player is moving. You have to switch state while you are standing still for it to properly sync
•vaultmp may (rather rare) crash after a player leaves the server, or after you close the game (the cause is known and I’m working on it)
•weapon aiming / firing may be inaccurate if not in ironsight mode

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email

For some time now, we’ve been posting some pretty spiffy mods for Fallout 3 (All thanks to the modding community, of course). But until now. It hasn’t dawned on me that we’ve been posting all these mods, without even telling you guys how to install them in the first place! Well, today will be the day we fix that problem. I’ll tell you all you need to know to install the hottest mods.


There is really only 2 different steps/ways to installing Fallout 3 mods (Not including the first step below, since you’ll only need to do it once). One is by copy and pasting lines of text in your “ArchiveInvalidation” folder, and the other is putting files into your “Data” folder. Doesn’t sound to hard, does it? *Watches you nod up and down* Good, then lets begin.

Lets start off by finding your Fallout 3 program folder, in that folder, find the file called “Fallout_default“. By default, it should be located at C:Program FilesBethesda SoftworksFallout3

In this document, locate the text line bInvalidateOlderFiles=0. Now change the “0” into a “1”, then save and exit.

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If you cannot change it manually, then download this Fallout_Default.ini file here (This file has the binvalidateolderfiles = 1). Once it is downloaded, copy and paste the file over your original Fallout_Default.ini file in your programs folder.

Now locate a text file called “ArchiveInvalidation” if you don’t have one, then go ahead and make one (easiest way is making it as a notepad). Some mods need you to copy and paste certain text into this to make the mod work. For Example:

Solitaire

“3 Suns” mod by Nopheros, requires you to copy and paste:

Fallout 3 Multiplayer Mod Pc

fSunGlareSize=800.0000
fSunBaseSize=750.0000

Into the “ArchiveInvalidation” text file (Order at which you paste things, do not matter). Generally, if something needs to be pasted into the text file, they will have a read me/text file inside the archive of a mod stating what to do.

Another type of mod, that mod creators use are “.esp” files. Probably the most easiest to install. Simply look into your Fallout 3 folder, and find the “Data” folder. If you do not have one, then simply make a new folder called “Data”. In this folder is where you will put all the .esp files (Along with other sounds/texture/mesh/etc mods. But we’ll talk more about this in the next step). For example:

“BasicNeeds” mod by AnT01, requires you to simply put the .esp file into the “Data” folder, and just like that the mod is installed (Though keep in mind some mods require additional steps).

The only way you can activate them, is by using the “FalloutLauncher” instead of the regular Fallout3.exe. When you open the launcher, you’ll see a pretty straight forward menu. In this menu, click “Data files” and that will pop up another menu that consists of all the .esp mods you have in your “Data” folder. Simply check the ones you want to use, and when you start the game, the mods will be working (Note that you may have to do this every time you start-up the game).

Mod

Now for the last kind of mods you’ll come across (generally). Usually this step in mods are used by the ones that effect in-game <code>textures/sounds/meshes/shades/menu/music/etc</code>. If the mod contains a folder that is named “Data” then simply merge it with your current “Data folder” in the Fallout 3 Programs folder. If the folder isn’t named “Data” and instead called “Textures” or “meshes” (etc) then just put the whole folder inside your data folder and merge. For example:

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“Sungo Vault Girl” mod by Sungo, requires you to merge the mod’s “data” folder with your “data” folder in the Fallout 3 program “folder” (That’s alot of folders! Anyways, it also requires you to copy and paste some text into your “ArchiveInvalidation” text file also).

There you have it, those are generally the only mods you will come across. But like I said before, not all mods will use the same process of steps. Some might only need to use a simple .esp file into the data folder, while others may need to be merged with your data folder, along with adding a .esp file, and the requirement of copy and pasting something in your “ArchiveInvalidation” text file.

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Hopefully this helps you install all the mods you want with minimum confusion. Please feel free to comment, and leave questions if you are confused about something. I’ll be glad to help you out.

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