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Step 1: Prepare original Quake

classicQ requires Quake 1 to run. More specifically, it needs the game data archives contained in the PAK0.PAK and PAK1.PAK files. These two files are always located inside the QuakeId1 folder.

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The three most common isoforms are PAK 1, PAK 2, and PAK 3 (also known as alpha PAK, gamma PAK, and beta PAK, respectively). These kinases contain numerous regulatory elements that trigger diverse signaling processes such as those initiated by activated GTPases, interaction with Src homology 3 (SH3) domains, and caspase mediated proteolytic. If you have installed Quake using Steam, 'PAK' files are usually located in the following folder: C: Program Files (x86) Steam steamapps common Quake Id1 Please make sure you do have PAK0.PAK and PAK1.PAK before proceeding with the next steps!

You can purchase a legal copy of Quake on Steam:
http://store.steampowered.com/app/2310/

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Where can i get the pak0.pak and pak1.pak for quake 1 to run full version of quakedS? Source(s): obtain pak files quake1 play quake ds: 0 0. If not, go find the pak0.pak and pak1.pak files on your media and create a file structure like that. If you cannot find them, start from the beginning or ask in the forum. If you want to learn a bit about the directory and file structure of Quake then read on.

If you have installed Quake using Steam, 'PAK' files are usually located in the following folder:
C:Program Files (x86)SteamsteamappscommonQuakeId1

Eagle eye software free for pc. Please make sure you do have PAK0.PAK and PAK1.PAK before proceeding with the next steps!

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Optional: Verify PAK files

If you want to double-check that you have the correct files, you can verify their MD5 hashes against the table below.

FileSizeMD5 checksum
PAK0.PAK18 689 235 bytes5906E5998FC3D896DDAF5E6A62E03ABB
PAK1.PAK34 257 856 bytesD76B3E5678F0B64AC74CE5E340E6A685

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You can easily calculate MD5 checksums with Windows PowerShell:
Get-FileHash PAK0.PAK, PAK1.PAK -Algorithm MD5

Step 2: Download classicQ

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To download classicQ, simply get the latest release (under 'Source code' link) from GitHub:
http://github.com/classicQ/classicQ.github.io/releases/latest
Don't worry, you won't need to compile anything.

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Step 3: Generate config file

Config files are text files with the .cfg extension. They contain player settings such as keyboard controls. All Quake settings must be configured using the in-game console or by manually editing .cfg files. This is quite cumbersome to new users. Luckily, you can setup a basic config file using the configurator below.

Firstly, rearrange the keyboard settings (refresh the page to restart the process if needed)

  • W
  • S
  • A
  • D
  • SPACE
  • Left Mouse Button
  • Right Mouse Button
  • Middle Mouse Button
  • Q
  • E
  • SHIFT
  • moves forward
  • moves back
  • moves left
  • moves right
  • jump
  • (primary attack) Rocket Launcher
  • (secondary attack) Thunderbolt
  • (tertiary attack) Grenade Launcher
  • Axe
  • Shotgun
  • Nailgun

Do you play with inverted mouse?

Next, enter your nickname here:

Finally, click the button below to create your .cfg file:

Please save it as initial_keybinds.cfg and keep it for later use.
You can put it into the same folder with the already prepared PAK0.PAK and PAK1.PAK files.

Step 4: Put everything together

You're almost finished! Now that you have all the necessary files, it is time to copy everything to the correct folders.

  1. Extract classicQ from .zip file to any temporary location
  2. Open the extracted files and locate the Fodquake directory (the one with an uppercase 'F')
  3. Move Fodquake directory to any convenient location, for example D:GamesFodquake
  4. Next, open that folder and then open the id1 directory (D:GamesFodquakeid1). Copy the previously prepared PAK0.PAK, PAK1.PAK files and the initial_keybinds.cfg file here (you can overwrite the existing initial_keybinds.cfg file)

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Congrats! You have finished installing classicQ!
To start the game, go to the Fodquake directory and run the fodquake-gl.exe file.

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